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so if you don't have multiple monitors, you may want to run it windowed for initial testing. Even better, have a friend watch the stream remotely and give you feedback. Then, make thousands more friends and have them watch it, and you're a livestreaming celebrity. Well done! 6. Thank an open source developer Streaming software has caused me a lot of headaches."I just want something that doesn't take two minutes to open and hog all my resources," I cried."Just give me something simple; something that works!" Open Broadcaster fills that void for free, and should only get better with updates and plugins. We haven't tested OBS extensively yet, but so far it's a great addition to the PC NHL gamer toolbox, and we'll let you know if we run into any troubles. Regardless, we say to Open Broadcaster's creators and supporters: THANK YOU!League of Legends Dominion post-mortem: parts of the development process were painful. As you might guess, designing an entirely new mode for any game is not easy. Doing so for a NHL playerbase who's only ever known one gametype is even more of an undertaking. League of Legends' lead producer Travis George gave a heartfelt talk at a GDC post-mortem panel yesterday, where he delved into the complex processes that produced LoL's biggest update since launch. Magma Chamber, Project Shiny, the Crystal Scar, and everything in between were illuminated, and in the process, so were many HUT Coins of Riot NHL games' core philosophies and design strategies. But Dominion's capture-point gameplay was also one of the toughest hurdles that Riot's faced yet, and the path to making it was hardly perfect. George emphasized the Riot NHL games mission statement right off the bat:"be the most NHL player-focused game company in the world." With a staggeringly fast growth in both the game's community and popularity, Riot recognized early on that it would be in their best interest to please the fans who were clamoring for a new map. Quickly glossing over Twisted Treeline (which Riot doesn't seem particularly happy with), George brought up the map which PC NHL gamer teased over a year ago: Magma Chamber. Summoner's NHL had already perfected the back-and-forth balance of"push gameplay," where minions mindlessly march towards the enemy and only champions can turn the tides."[We wanted to design] a map that cuts out the laning phase," George said; the solution was the"meaty" new map of Magma Chamber. But despite the difference in layout, Magma Chamber was still a three-lane, push gameplay experience:"At it's core, Magma Chamber was still classic League of Legends," George said—"fundamentally, they were not that different." Riot wanted to deliver the maximum value for NHL players, and that meant devising an entirely different mode."We wanted to create a whole new experience for our NHL players," George said.
